Projects
Dominium
Dominium is an immersive medieval city builder game created using Unreal Engine challenging the players' strategic planning and resource management. In this game, players take on the role of a ruler tasked with building and managing a thriving population.
Games Done Quick
This section showcases a collection of rapid prototypes crafted during game jams and small university projects. These projects serve as a testament to my ability to quickly ideate, prototype, and iterate on game concepts within tight timeframes.
Samsara
"Samsara" is an ongoing souls-like project crafted by Infinity27 in Unreal Engine. My journey with this project began as an intern during a skills boot camp, evolving into a contracted role where I contributed as a level designer, breathing life into conceptualised game environments.
Shell-Shocked
"Shell-Shocked" is a game project born from my research dissertation, drawing inspiration from the cherished Wii Tanks. Through this endeavour, I explored the impact of procedural level generation using the Wave Function Collapse (WFC) algorithm versus traditional hand-crafted levels on player experiences, including immersion, enjoyment, challenge perception, and replay-ability.